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Doom rocket launcher 2.0
Doom rocket launcher 2.0






doom rocket launcher 2.0
  1. #Doom rocket launcher 2.0 mod#
  2. #Doom rocket launcher 2.0 update#
  3. #Doom rocket launcher 2.0 mods#

At max rage, the Slayer is both incredibly hard to hit and very likely to minimize incoming damage that does manage to touch them. It works very simple: as long as you keep making normal attacks on the Slayer's turn (and reaction attacks with Rip and Tear), the Slayer's rage will grow.

doom rocket launcher 2.0

  • First, this enables the Rage System for the Slayer.
  • Jump Boots - enables them to well, jump up to higher elevations without needing a ladder. It also grants them a bladestorm equivalent with those attacks. Rip and Tear - the ability to use melee attacks using just their hands and feet, and deliver significant amounts of damage with them regardless. Second, and the part you are almost certainly here for, is the recruit you end up getting as a result of the Elders trying to mess around with the fabric of the multiverse.Ĭlass SummaryThe Slayer gets several base benefits from the get go: You will be assisted by a reclusive but trusted informant of the Templars, Verge, who has the opportunity to take a more direct approach in assisting field operations due to Project Parallel's activities inhibiting the standard psi network tracking that ADVENT utilizes. Started via Covert Action with the Templars exclusively (don't worry, I added a cheat to give you the slayer if you have Rising Tides installed and you destroyed the Templars as a faction: it's AddDoomSlayer), this leads to a two part mission where you both destroy the main facility involved in the project, along with investigating the convoy carrying the project's field equipment.

    #Doom rocket launcher 2.0 mods#

    Operation Parallels is basically two mini mods combined into one.įirst: the actual Operation itself. Xtife - suggestions about texture animation.īurningCadavre - lots of useful bug reports."Commander, we're getting a transmission from the Templars, it concerns an informant of theirs who says he has an extremely high priority mission for us."

    #Doom rocket launcher 2.0 mod#

    Perkristian - for Smooth Weapon Animation mod, some sprites from which I used for the latest version of the mod Īlando1 - for some of the additional death sprites. Nash - for nice blood decals and gibs' sprites(Nashgore rocks!) WildWeasel - for cool ww-diaz.wad, better variant of footsteps and ricochet sprite

    doom rocket launcher 2.0

    Player is also changed: he's higher (normally in Doom the player is too small).īerserk replacement is included, because it's necessary for the new Fist.Įnjay - for new switches and splashes, advice about footsteps and about sound bugs Requires spinning at first and cooling after. Chaingun has an alternative attack with twice as fast firespeed, but it With secondary attack (if one barrel is empty, primary attack reloads it).Ĥ. SuperShotgun makes dual shot with primary attack and single shot Pistol firerate is faster (1 shot per 12 tics instead of 14 tics).ģ. WEAPONS reworked vanilla weapons: they have smooth animation, new sounds, new graphics for Plasmagun and Chainsaw, empty casings, smoke, enhanced bulletpuffs with ricochet and four slight modifications:Ģ. I slightly enhanced weapons,īut I tried to follow the idea "still Doomy, just better". Smooth weapon animation, new sounds, etc. Actually, there're many such mods,īut I decided to pay more attention to moments which are often forgotten: UPDATE: Since the old system of Beautiful doom was super strict I have now made it basically a addon for Brutal Doom that replaces it's weapons with Beautiful Dooms, still keeps that Doom feel and makes those who are accustomed to Brutal Doom happyĪnother mod which should enhance Doom.

    #Doom rocket launcher 2.0 update#

    UPDATE 2: Since I have made this only work when loaded after Brutal Doom, since then Brutal Doom is now a requirement for this mod








    Doom rocket launcher 2.0